Jujutsu Farm Character Tier List: How to Rank Characters by What They Actually Earn
Build a Jujutsu Farm tier list from real numbers: read the per-Orb income line on placed characters, then weigh level, Grade, traits and variant instead of assuming the rarest character is automatically the best earner.
Every placed character in Jujutsu Farm displays exactly what it earns, which makes a real tier list easy to build: instead of trusting a rare-sounding prefix like Star or Special Grade, you compare live income lines on your own plot and adjust the levers that move them — level, Grade and trait.
Quick answer
Place the characters you want to compare, then read each one’s income line, such as “Star Nanami Mahito’s Experiments Level 35 $10.28M/Orb”. The $/Orb figure is the comparison that matters: level, Grade and traits move it, and the rarity prefix alone does not settle it.
- Compare characters at the same level — upgrading raises income enormously.
- Grade can be rerolled at the RANKING station with Ranking Fingers; one observed E-to-S reroll roughly doubled a character’s Orb output.
- Rare variants are advertised with big earnings boosts, but a specific copy’s true value is the income line it shows on your plot.
Read the income line first
Each placed character shows one line that contains everything a fair comparison needs: a variant prefix, the cube set the character came from, its level, and its current income per Orb. The line “Star Nanami Mahito’s Experiments Level 35 $10.28M/Orb” reads as: the Star variant of Nanami, pulled from the Mahito's Experiments cube set, at Level 35, earning $10.28M per Orb.
Four real income lines, all observed at Level 35 on one player's farm:
| Variant | Character | Cube set | Level | Income |
|---|---|---|---|---|
| Star | Panda | Kyoto Goodwill | 35 | $9.56M/Orb |
| Cursed | Shoko | Hidden Inventory | 35 | $12.52M/Orb |
| Special Grade | Nobara | Death Paintings | 35 | $11.76M/Orb |
| Star | Nanami | Mahito's Experiments | 35 | $10.28M/Orb |
The set makes the point better than any theory: the Cursed Shoko out-earned both Star characters and the Special Grade Nobara at the same level. These are one farm's numbers at one moment — your characters' grades and traits will shift things — but the income line on your own plot always reflects the character's current state, which is exactly what you want to compare. A rarer prefix is a reason to test a character, not a verdict.
Compare at the same level before judging
Level moves per-Orb income more than anything else you control directly. One observed Star Nanami earned $18.50K/Orb at Level 1 and $1.90M/Orb by Level 29 — roughly a hundredfold — from nothing more than repeated clicks on the upgrade button. Each upgrade shows its cost right on the button (for example, $4.21K for Level 1 to 2), and costs scale as the level climbs.
That scaling means a freshly pulled Level 1 character can look far worse than a character you have already leveled, even if the new one has the better pedigree. Compare only characters at the same level, or level the newcomers first — the character upgrade guide covers the process in detail.
Grade can roughly double the output you see
Characters also carry a Grade, and Grade feeds into earnings. At the plaza's RANKING station, you can reroll a character's Grade using Ranking Finger items, which the game describes as “Used to grade your characters”. The RANKING panel lists every grade from F up to UR under a “Grades Cash Boost” heading. In one observed session, a Junpei rerolled from Grade E to Grade S roughly doubled its base Orb production.
So if a good character lands on a low Grade, a reroll is a way to raise its output without pulling anyone new. Rerolls consume Ranking Fingers, so it is worth reading the Ranking Fingers guide and the grades list before spending them.
Traits change the math between otherwise similar characters
At the nearby “TRAITS – Reroll Your Traits!” station, characters can have their traits rerolled. The panel lists the possible trait pool — Sovereign, Angelic, Phoenix, Emperor, Midas, Berserk, Assassin, Slayer, Vitality and Fortune among them — together with their effects; for example, Midas is displayed with a 2x Cash effect.
A 2x Cash trait doubles a character's earnings, so two characters that look identical on paper can pay very different amounts. Before writing a character off — or crowning one — check its trait, and see the traits list and Trait Fingers guide for how rerolling works.
What the variant prefix promises, and what it doesn't
The prefix and cube-set name tell you where a character came from, and the game's Index groups characters by variant: Normal, Cursed, Black Flash, Special Grade, Electric, Jackpot, Star, Pure Love, Ten Shadows, Malevolent, Honored One, Admin and Forbidden. Rarer characters are advertised as carrying large earnings boosts, and they arrive mainly from better, higher-tier cubes — conveyor upgrades unlock higher cube-set families, so upgrading to Conveyor Level 6 started producing Curse Users cubes and the Heavenly Restricted variant.
The advertised boost tells you what to chase, but not what a specific copy will earn — the Cursed Shoko above out-earned rarer-prefixed characters at the same level. The numbers you can see always beat the label, so verify on your own plot.

Characters earn money while they are placed on your plot, and the whole game runs on that loop: placed characters earn money, the money buys better cubes, and better cubes give a chance at stronger characters. Which cubes to aim for is covered in how to open sealed cubes and the best sealed cubes guide.
A routine for tiering your own characters
Checklist
- Place the characters you are deciding between on your plot
Placed characters display their live income line — variant, cube set, level and $/Orb.
- Note each character’s $/Orb value
This single number already reflects the character’s current level and Grade.
- Compare only at the same level
One Star Nanami went from $18.50K/Orb at Level 1 to $1.90M/Orb by Level 29, so an unleveled character always looks worse than it is.
- Check Grade and reroll low rolls with Ranking Fingers
At the RANKING station; an observed E-to-S reroll roughly doubled a Junpei’s base Orb output.
- Check the trait before the final verdict
Midas shows a 2x Cash effect, which doubles earnings on its own.
- Re-read the income lines and keep the higher earner
The line updates with every change, so it stays the final word on your plot.
One complete pass through that routine is all a working tier list takes. From there, the loop keeps re-testing it for you: placed characters earn money, money buys better cubes, better cubes offer a chance at stronger characters, and every new pull goes through the same comparison. If you are still setting up, the beginner guide and how to place characters cover the basics.
Related Guides
How to Upgrade Characters and Boost Earnings
Upgrade placed characters level by level: where the button is, what a level costs, and how each level lifts per-Orb earnings.
Grades and Traits: Where to Reroll
Find both reroll stalls, what each reroll costs, and how grade and trait outcomes change a character's earnings.
Grades List: All 10 Grades and Orb Output
See all ten grades from rarest to commonest with their Orb multipliers, so you know which reroll results to keep.
Best Team: Building a Money-Earning Lineup
Build a stronger money team: plot slot limits, which characters to prioritize, and the upgrades that raise whole-team income.