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Jujutsu Farm Grades and Traits: Where to Reroll and What Changes

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Reroll grades at the plaza RANKING stall and traits at the TRAITS stall in Jujutsu Farm. What each roll changes, which fingers you need, and where to get them.

Quick answer

Grade rerolls happen at the RANKING stall in the plaza, and trait rerolls at the neighboring TRAITS stall. Both spend finger tokens from your inventory: a Ranking Finger rerolls a character's grade letter, a Trait Finger its trait. Rolls run on a cooldown, and each result is a fresh random outcome.

  • You need Ranking Fingers for grades and Trait Fingers for traits — consumables in the Items tab of your inventory, and Kogane's RULE 5 quest hands you your first three Ranking Fingers free.
  • What changes: a grade roll deals a new grade letter from the panel's list (F up to UR); a trait roll deals a new trait from the TRAITS panel's pool, shown with each trait's probability and effect before you spend. One session moved Junpei from grade E to grade S and roughly doubled his base Orb output.
  • Bulk rerolling: the grade stall's Auto Roll toggle keeps rolling through the cooldown, and Auto Stop cuts the run when you've seen enough.
Jujutsu Farm artwork of a white-haired sorcerer in a neon night city, surrounded by glowing red Sukuna fingers

Where the reroll stalls are

Both reroll stations sit in the plaza, close enough together to work into one trip.

Grades — the RANKING stall. Use the plaza stall that opens the RANKING panel. You can recognize it by its labels: “Ranking Finger — Used to grade your characters”, a “Finger Roll Speed 215” setting, Auto Roll and Auto Stop toggles, and a “Grades Cash Boost” display. Spending a Ranking Finger here rerolls a character's grade, and it works on the characters in your inventory.

Traits — the TRAITS stall. Nearby is the stall titled “TRAITS - Reroll Your Traits!”. Its TRAITS panel shows the traits you can roll — each one listed with its probability and effect — alongside an Auto Stop toggle.

What you need to roll

Both stalls burn through consumable finger tokens. They live in the Items tab of your inventory, next to Cash Potion and Luck Potion, each with a Use action: Ranking Fingers are consumed at the grade (RANKING) station, and Trait Fingers are the trait-side equivalent for rerolls at the TRAITS stall. There are dedicated pages on Ranking Fingers and Trait Fingers if you want more depth on each.

Rolling is paced, not spammable: grade and trait rolls run on a cooldown. The game says so itself — the “2x Token Roll Speed” game pass (R$249), one of the game passes, is described as halving “the cooldown between grade and trait token rolls”. If you're rerolling in bulk, the grade stall's Auto Roll toggle keeps rolling through that cooldown for you, and Auto Stop cuts the run when you've seen enough — the TRAITS panel has Auto Stop too.

Where to get fingers

Your first grade rolls cost nothing. Kogane's rule questline hands them out at RULE 5 (Chapter 3: Power Up), which tasks you to “Pick up 3 Sukuna Fingers” and then “Roll 3 times at the Grade station”. The Sukuna Fingers scattered on the plaza ground are Ranking Fingers, so that quest effectively gives new players three free grade rolls early in progression — see the Kogane quests guide for the full questline.

Past the quest, the in-experience store sells both finger types in matching pack sizes:

Pack sizePrice (Ranking or Trait Fingers)
30R$45
150R$109
650R$425
1,500R$765
5,000R$1,699

Speed products sit alongside them: “Ranking Roll Speed” and “Trait Roll Speed” at R$215 each, and a Token Speed Potion for R$9. The shop guide covers the rest of the catalog.

What a grade reroll changes

A grade reroll deals the character a fresh random grade from the panel's list. One roll can move you a long way: in the demonstrated session, rerolling moved Junpei from grade E to grade S, and his base Orb output roughly doubled as a result. Treat that as an example of what a roll can do — not a promised sequence and not a set of odds. The same panel lists the whole spread, from F up to UR.

Watch on YouTube

The RANKING panel's “Grades Cash Boost” display pairs every grade with two numbers:

GradeCash boost shownx-multiplier shown
UR+0.01%x10
EX+0.02%x8
S+0.1%x6
SS+0.05%x7
A+0.5%x4
B+1.6%x3
C+3.2%x2
D+6.4%x1.65
E+12%x1.35
F+32%x1

Take the table exactly as the panel presents it: higher letter grades are paired with a lower displayed boost percentage and a higher x-multiplier, and the panel doesn't spell out precisely how that x-value is applied. What the example above does make plain is that the letter itself is worth chasing — going from E to S doubled Junpei's base Orb output in that session. The grades list has more on each tier.

What a trait reroll changes

A trait reroll replaces the character's trait with a random result from the TRAITS panel's pool. The panel shows every possible outcome with its probability and effect before you spend a finger, so the odds displayed in-game are the ones to plan around. Traits shown in the panel include Sovereign, Angelic, Phoenix, Emperor, Midas, Berserk, Assassin, Slayer, Vitality and Fortune — Midas is the entry explicitly tagged with its effect, 2x Cash.

Trait rerolls follow the same rhythm as grade rerolls: they spend Trait Fingers and run on a cooldown, so the same pack sizes and roll-speed products apply. For a closer look at individual traits, see the traits list.

Fingers and Variant Tokens are not the same thing

“Roll” means several things in Jujutsu Farm, and not every token touches these two stalls. Variant Tokens work on the conveyor roll instead. When a “TEN SHADOWS TOKEN SPAWNED Somewhere on the map!” announcement pops up, you can grab the Ten Shadows Variant Token it points to — “Makes your next roll Ten Shadows” — use it from your inventory, and the “Token queued” message means your next conveyor ROLL comes out as the Ten Shadows variant.

That's a separate system from the plaza stalls: conveyor rolls bring in new cubes, while RANKING and TRAITS reroll characters you already own. Don't spend a Variant Token expecting a new grade or trait — that's what the stalls and their fingers are for.

A simple reroll routine

Checklist

  • Collect your fingers

    Pick up the three free Sukuna Fingers (Ranking Fingers) from Kogane's RULE 5 quest, then buy store packs if you need more.

  • Pick your stall

    RANKING stall for grades, TRAITS stall for traits — both are in the plaza, near each other.

  • Roll manually or on Auto

    Spend fingers one roll at a time, or switch on Auto Roll at the grade stall to keep rolling through the cooldown.

  • Set your stop

    Auto Stop ends a rolling run for you; decide before you start whether you're chasing a higher letter or a specific trait.

  • Check the result

    The new grade letter or trait shows on the character — in the demonstrated session, Junpei went from E to S with roughly doubled base Orb output.