Skip to main content

Jujutsu Farm Best Team: How to Build a Money-Earning Character Team

Last updated:

Build a money-earning team in Jujutsu Farm: how plot slots and Base Expansion cap your team size, and how levels, grades, traits and better cubes raise each character's earnings toward the leaderboards.

Quick answer

There is no fixed 'best team' lineup in Jujutsu Farm — your team is every character you have placed on your plot, and its size is capped by the slots on that plot.

  • Team size is limited by plot slots — the Base Expansion upgrade in the UPGRADES panel unlocks another slot.
  • Level up placed characters with cash to raise their earnings per Orb.
  • Spend Ranking Fingers at the RANKING stall to reroll a character's Grade; rarer grades carry larger cash multipliers.
  • Reroll traits at the TRAITS stall — Midas is worth 2x Cash.
  • Higher conveyor levels spawn better cube families with high-multiplier variants.

In Jujutsu Farm, the loop behind your "team" is simple: open sealed cubes to unlock Jujutsu Kaisen characters, place them on your plot so they generate money, and upgrade them to boost those earnings. The best team is simply the one that fills your plot with characters earning as much as possible, which is what this guide breaks down.

A view from the Jujutsu Farm game

How big can your team be?

The number of characters you can have placed at once is limited by the slots on your plot. When your plot is full, open the UPGRADES panel on your plot and buy Base Expansion, which is described in-game as "Unlock another slot" — each purchase adds capacity so you can place one more earning character.

The same UPGRADES panel sells a small set of plot upgrades:

UpgradeWhat it does
Base ExpansionUnlock another slot — the one upgrade that directly grows the team
Luck BoostIncreases your luck
Cursed Energy Cash BoostEarn more cash when selling crates
Open Time BoostReduces opening time for lockers
Walk SpeedIncreases your character's movement speed

The other four upgrades support the team indirectly: they make each slot's output or your farming loop more efficient. If you are still deciding where to put characters, the character placement guide covers the placement step itself.

Level every placed character

Each placed character has a level you can upgrade for cash, and leveling is the most reliable way to raise what a character earns per Orb. The gains are dramatic: one player's Star Nanami (from the Mahito's Experiments cube) earned $18.50K/Orb at Level 1, and after upgrading repeatedly — the first step, Lv 1 to 2, cost $4.21K — reached $1.90M/Orb at Level 29.

In a later session, that player had a full plot of characters at the then-current level cap of Lv.35, with each character earning roughly $9.5M–$12.5M per Orb (for example, Star Panda Kyoto Goodwill at $9.56M/Orb and Cursed Shoko Hidden Inventory at $12.52M/Orb). Treat these as examples from one player's sessions rather than fixed rates — the level cap was 35 at the time of recording and can move with updates. The mechanics behind the upgrade button are detailed in the character upgrading guide.

Reroll Grades at the RANKING stall

Levels are not the only multiplier on a character. At the plaza RANKING stall, you spend Ranking Finger items to reroll a character's Grade, and the stall displays a grade list where rarer grades carry larger cash multipliers:

GradeCash multiplier
Fx1
Ex1.35
Dx1.65
Cx2
Bx3
Ax4
Sx6
SSx7
EXx8
URx10

As a concrete example, one player rerolled Junpei from Grade E to Grade S and its base Orb output roughly doubled. The stall also offers Auto Roll, Auto Stop and Finger Roll Speed options, so you can let rerolls run instead of tapping manually.

You need Ranking Fingers to do any of this. Known sources include Kogane's RULE 5 quest, the Day 5 Daily Rewards grant of x60 Ranking Fingers, and Sukuna Fingers picked up around the map. The finger economy and reroll odds are covered further in the Ranking Fingers guide.

Reroll traits at the TRAITS stall

Next to the ranking stall is a plaza stall labelled "TRAITS - Reroll Your Traits!" where you can reroll a character's traits. The panel lists the possible traits with their probabilities — Sovereign, Angelic, Phoenix, Emperor, Midas, Berserk, Assassin, Slayer, Vitality and Fortune — and shows the effect for the one you can plan around: Midas grants 2x Cash. The other traits are displayed as names in the panel; their exact effects were not shown in the captured footage, so treat Midas as the confirmed cash trait when chasing team income. The full trait lineup is catalogued on the traits list page.

Open better cubes for rarer variants

The last lever is which characters you roll in the first place. Characters come in variants tracked in the Index — Normal, Cursed, Black Flash, Special Grade, Electric, Jackpot, Star, Pure Love, Ten Shadows, Malevolent, Honored One, Admin and Forbidden (with Jogo and Gojo among the Forbidden). The official game description states that RARE characters come with "CRAZY boosts" and that buying BETTER CUBES gives a chance at INSANE characters.

Which variant families are available depends on your conveyor level. At Conveyor Level 5/15, the conveyor offers Cursed Womb, Mahito's Experiments, Kyoto Goodwill and Death Paintings cubes; upgrading to Level 6 for $25B starts spawning Curse Users cubes and the Heavenly Restricted high-multiplier variant. So the earning loop and the cube quality are linked: money your team makes pays for conveyor upgrades, which unlock better cube families, which produce stronger characters. The conveyor guide and the best sealed cubes page go deeper on cube choices.

Keep the loop spinning toward the leaderboards

Everything above feeds one goal. The official page's stated promise is to "Build the BEST Jujutsu Kaisen team and climb the leaderboards!", and the practical advice is the same: build your team and check the leaderboards to see how you compare. Money from placed characters pays for better cubes and upgrades, and those upgrades raise how much each character earns, so the loop keeps feeding itself.

While the loop runs, two consumables from the inventory Items tab give temporary team-wide bumps: the Cash Potion (+2 Cash for 5 minutes) and the Luck Potion (+1 Luck for 5 minutes). One player stacked multiple Cash Potions and saw the cash-multiplier icon activate with noticeably higher income. Each use lasts five minutes, so they are best saved for a session where you are actively rolling and selling.

If you are early in the game and this loop feels out of reach, the beginner guide walks through the first steps, and the money guide covers the cash side in more depth. Free code rewards can also help fund upgrades — the maintained list lives on the Codes page.