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Jujutsu Farm Base Guide: What Your Plot Does and How to Upgrade It

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Your plot anchors Jujutsu Farm's core income loop: Sealed Cubes open on its conveyor and characters earn cash per Orb. How to expand it with Base Expansion and upgrade everything on it.

Quick answer

Your plot (base) is Jujutsu Farm's income engine: its conveyor opens Sealed Cubes, the characters that spawn on the plot earn cash for every Orb they produce, and your crates are sold for cash. You expand it by buying Base Expansion to unlock another slot, and you upgrade it through the plot's UPGRADES panel, the conveyor upgrade platform and the level-up button on each placed character.

  • Expand: Base Expansion in the UPGRADES panel unlocks another slot — bought with in-game cash, and also listed as an R$ 99 Robux product
  • Level up: the upgrade button on a placed character raises its cash per Orb
  • Conveyor: the upgrade platform on your plot unlocks the next cube tier and higher-multiplier variants
  • Automation: reaching 100 Kogane points in the Your Farm quest chapter makes Kogane carry your crates to the seller

What your plot actually does

Your plot anchors Jujutsu Farm's core income loop. It is the piece of land where your conveyor sits, where your characters stand, and where the core income loop runs. The loop itself is short: roll for a Sealed Cube on the plot's conveyor machine, wait out the opening countdown, watch a character spawn onto the plot, and collect the cash that character earns for every Orb it produces — with crate sales adding cash on top.

From one roll to steady income

  1. Roll

    Click ROLL on the conveyor machine on your plot. Each roll generates a random Sealed Cube and a variant, such as Normal, Cursed, Black Flash or Special Grade. You can pay the shown cash price to Purchase the cube into your inventory, or place it directly onto the plot.

  2. Open

    Sealed Cubes open on the plot's conveyor. A countdown runs while the cube opens, and a Skip Open Time option is available when you do not want to wait.

  3. Spawn

    When the countdown ends, a character spawns on the plot. One observed roll opened into Star Nanami, Level 1, earning $18.50K per Orb, with an upgrade button attached to the placed character.

  4. Earn

    Placed characters earn cash for every Orb they produce, and crates are sold for cash alongside that. Both scale up as you upgrade the plot.

Cash from your plot pays for more rolls, more characters and every upgrade in this guide — and those upgrades raise your income, which funds the next round of expansion.

The names on the plot combine a variant, a character and the cube tier that character came from — Star Nanami, or a Level 35 Special Grade Nobara from Death Paintings cubes, for example. That mix matters because it changes what each character earns: one observed plot held same-level characters earning anywhere from $9.56M to $12.52M per Orb, so what you place and how far you push it shows directly in your income.

The five plot upgrades in the UPGRADES panel

The UPGRADES panel on the plot gathers every base upgrade in one place, and all five are bought with in-game cash:

Data table

Upgrade
Base Expansion
What it does
Unlock another slot
Upgrade
Luck Boost
What it does
Increases your luck
Upgrade
Cursed Energy Cash Boost
What it does
Earn more cash when selling crates
Upgrade
Open Time Boost
What it does
Reduce opening time for lockers
Upgrade
Walk Speed
What it does
Increase your character's movement speed

Those are the panel's own descriptions. Two of them — Base Expansion and Cursed Energy Cash Boost — were bought with in-game cash during the observed session, so this panel is a cash route for base upgrades rather than a Robux storefront. Open Time Boost pairs with the countdown you watch while a cube opens, and Walk Speed does what it says for your avatar's movement around the map.

Base Expansion: how to get another slot

Base Expansion is the upgrade that physically grows the base — the panel describes it as "Unlock another slot". You buy it from the UPGRADES panel with in-game cash, like every other panel upgrade; the observed session purchased it exactly that way. It is also sold as a standalone Robux product for R$ 99 in the game's product catalogue, so a shortcut exists if you want the slot without saving up cash — but the session shows the slot is reachable without spending Robux.

Each extra slot is room for one more character on your plot, and every placed character earns cash per Orb, so expansion compounds directly with the leveling below. The Base Expansion guide covers the upgrade in more depth.

Level up the characters standing on your plot

Expansion adds earners; leveling multiplies them. Every placed character has an upgrade button — click it, pay the shown cash, and the character's level and cash per Orb climb together. The observed numbers show how steep that curve is: Star Nanami started at Level 1 earning $18.50K per Orb, her first level-up (Level 1 to 2) cost $4.21K, and repeated clicks carried her to Level 29 and $1.90M per Orb within one session — roughly a hundredfold gain from a single character.

By the end of that session, every placed character had been pushed to Level 35, the cap at the time. Cap-level income still varied by character, variant and cube tier:

Data table

Character
Star Panda from Kyoto Goodwill
Cash per Orb at Level 35
$9.56M
Character
Star Nanami from Mahito's Experiments
Cash per Orb at Level 35
$10.28M
Character
Special Grade Nobara from Death Paintings
Cash per Orb at Level 35
$11.76M
Character
Cursed Shoko from Hidden Inventory
Cash per Orb at Level 35
$12.52M

Several of these sit over the $10M mark. Treat those figures as a single-session snapshot rather than permanent rates, since caps and values can move with updates.

For the surrounding mechanics, see how to place characters and how to upgrade characters.

Conveyor levels: upgrading the machine itself

The conveyor has its own level, displayed as a counter — the observed session ran at Conveyor Level 5/15. To raise it, stand on the conveyor upgrade platform on the plot and confirm the cash price: $25B took that session from Level 5 to Level 6. The payoff was immediate — the conveyor started producing Curse Users cubes and the high-multiplier Heavenly Restricted variant, on top of the tiers already rotating through it.

The conveyor's settings panel lists the full ladder of cube types in progression order: Cursed Child, Jujutsu First Years, Cursed Womb, Mahito's Experiments, Kyoto Goodwill, Death Paintings, Hidden Inventory, Curse Users, Disaster Curses and Shibuya Incident I. The same panel shows the Auto Conveyor options — Auto Buy, Auto Spawn and Variant Selection — and those are Robux purchases, unlike the cash-bought conveyor level itself. Rolling, prices and the open countdown are covered step by step in the conveyor guide.

Fill the first floor, then automate your crates

The plot is also wired into the Kogane questline. Early on, RULE 2 — Chapter 1: Your Farm — includes the objective "0/10 Fill the first floor of your plot", so filling your base is tracked as quest progress alongside objectives like visiting the Malevolent Shrine and claiming your daily reward. The chapter runs on Kogane points, and its 100-point milestone is the payoff base builders want: Kogane carries your crates to the seller, automating crate collection entirely. From that point on, the selling half of your plot's income loop runs itself.

Details live in the Kogane quests guide, the Kogane points page and the Kogane auto collect walkthrough.

Funding it all

Every upgrade on this page costs in-game cash — level-ups starting around $4.21K, the $25B conveyor jump, and the UPGRADES panel purchases. The plot funds its own growth: placed characters earn per Orb and crate sales add on top, so the reliable way to afford the next upgrade is the plot you already have. For extra earning routes, the how to make money fast guide collects them.