Jujutsu Farm Create Your Own Rule: How Kogane's Rules Work
Kogane's rules in Jujutsu Farm are sequential quest chapters: finish the tasks, talk to Kogane to clear the rule, and the next chapter unlocks.
In Jujutsu Farm, “create your own rule” is not a setting hiding in a menu — rules are Kogane's numbered quest chapters, the game decides what each one asks of you, and what you control is the clearing part.
Quick answer
You do not create a rule — rules are Kogane's numbered quest chapters, set by the game. To clear the current rule, complete every task on its panel, then talk to Kogane: he clears the rule, its reward is collected, and the next chapter unlocks.
- Clearing worked identically for the transitions shown (RULE 3 and RULE 4): finish the panel's tasks, then talk to Kogane.
- Tasks tick automatically as you complete them, with live counters on the rule panel.
- RULE 4 (Chapter 2: The Plaza — Cursed Luck) needs a Luck Potion, a new Cursed Variant character and 25 rolls.
- RULE 5 (Chapter 3: Power Up) needs 3 Sukuna Fingers from the plaza floor and 3 rolls at the Grade station.

How to clear a rule and unlock the next one
Kogane's rule-guidance quest interface does the tracking for you, and there is nothing to claim per task: RULE 4's Drink a Luck Potion task went from 0/1 to 1/1 the moment a potion was used straight from the inventory, and every other counter ticks the same way. Once every line on the panel is ticked, the only thing left to do is find Kogane and talk to him.
How the cycle works
Check the rule panel
Kogane's rule-guidance interface shows the active chapter, its task list and live counters, so you always know what is left.
Complete the listed tasks
Work through the tasks the panel names — drinking a Luck Potion, rolling for characters, filling your plot. Counters tick up automatically as each task is done.
Talk to Kogane
When the panel is fully ticked, talk to Kogane. His dialogue confirms the clear — 'Player! You did it! RULE 3 is cleared!' — and the rule's reward is collected in the same conversation.
Next rule unlocks
The game defines and announces the next chapter — 'New rule! Power Up' for RULE 5 — and its task list goes live on the panel.
The loop then repeats: the new rule brings its own tasks, and finishing those sends you back to Kogane to clear that chapter in turn.
When a “New rule!” message appears, the previous chapter is done and the new task list is already live on the panel.
The rules and their task lists
The game defines each rule — in the video, clearing RULE 3 unlocked RULE 4 (Chapter 2: The Plaza — Cursed Luck) and finishing RULE 4 unlocked RULE 5 (Chapter 3: Power Up), each new chapter opening after the previous rule was cleared with Kogane.
Data table
| Rule | Chapter | Tasks on the panel |
|---|---|---|
| RULE 2 | Chapter 1: Your Farm — First Day | Visit the Malevolent Shrine (1/1); Claim your Daily Reward (1/1); Fill the first floor of your plot (0/10); a points counter building toward 100, with Kogane carrying your crates to the seller as the 100-point reward |
| RULE 4 | Chapter 2: The Plaza — Cursed Luck | Drink a Luck Potion (0/1); Open a new Cursed Variant character (0/1); Roll 25 times (0/25) |
| RULE 5 | Chapter 3: Power Up | Pick up 3 Sukuna Fingers (0/3); Roll 3 times at the Grade station (0/3) |
RULE 3 sits between the first two chapters in that sequence; its task list is not covered by this guide, but in the video clearing it worked the same way — finish the tasks it shows, then talk to Kogane.
RULE 2: points and the crate-carrying reward
RULE 2 — Chapter 1: Your Farm — First Day — is the early chapter whose panel combines a task list with a points counter. The “Your points” readout builds toward 100, and the reward at 100 points is a genuine convenience: “Kogane carries your crates to the seller.” Reach the 100-point mark and the chore of hauling every crate to the seller moves to Kogane — the auto-carry covered in the Kogane auto collect guide, with the counter itself explained on the Kogane points page.
Its tasks: Visit the Malevolent Shrine (1/1), Claim your Daily Reward (1/1) and Fill the first floor of your plot (0/10). Those counters come from the panel at a mid-chapter moment, so your own panel will reflect your progress. The plot task is the bulk of the work — ten fills of your first floor, the space where your placed characters stand and produce orb income, so the chapter doubles as farm setup. The character placement guide covers how placing works.
RULE 4: the Cursed Luck chapter
RULE 4 opens the moment RULE 3 is cleared and moves the action to the plaza. Chapter 2: The Plaza — Cursed Luck asks for three things: Drink a Luck Potion (0/1), Open a new Cursed Variant character (0/1) and Roll 25 times (0/25).
The potion task is the quickest. Luck Potions are inventory consumables: open your inventory, use one, and the task completes on the spot. Opening a new Cursed Variant character means landing a fresh character with the Cursed variant from a sealed cube — the sealed cube opening guide walks through that process. Roll 25 times is pure volume, ticking up one roll at a time; if the roll system itself is new to you, the conveyor guide explains how rolling works.
RULE 5: the Power Up chapter
Clearing RULE 4 with Kogane unlocks RULE 5 — Chapter 3: Power Up — and its announcement doubles as instructions: “New rule! Power Up. Grab the 3 Sukuna Fingers Kogane left for you. Go go go!” The three fingers are scattered across the plaza floor, and picking up all three completes Pick up 3 Sukuna Fingers (0/3).
They are more than quest items: each finger is a Ranking Finger, the consumable used to reroll a character's grade at the Grade station. That is exactly what the second task wants — Roll 3 times at the Grade station (0/3) completes with three grade rerolls — so the chapter hands you the very currency its task list needs. The ranking fingers guide covers the reroll item in depth, and the grades and traits overview shows what those rerolls can land.
That is the whole system: one active rule at a time, live counters on Kogane's panel, a hand-in at Kogane when the list is done, and the next chapter unlocking immediately. If you are still finding your feet, the beginner guide covers the fundamentals these chapters build on — and it is worth a glance at the latest Jujutsu Farm codes while you work through the longer task lists.
Related Guides
Kogane Quests: Rules, Tasks and Rewards
Work through Kogane's early rules and tasks, and see exactly what the 100-point reward unlocks for your farm.
Kogane Points: Earning Them and Milestones
Learn every confirmed way to earn Kogane Points and what the 100-point milestone actually gives you.
Kogane Auto Collect: How to Unlock It
See how the 100-point RULE 2 reward works, which tasks track points, and what Kogane's crate-carrying reward covers.